Today, I’m so excited to reveal some of the details about the magic system in Onyx & Ivory. So excited I even created an online quiz to help you decide which type of magic you would have. You can find the quiz here and claim your magic badge–designed by Jenny Zemanek.
The Kingdom of Rime, where Onyx & Ivory takes place, is a land full of magic. In fact, the common belief among the people is that magic is unique to Rime, that it doesn’t exist in the other continents and islands of the world. There are two recognized divisions of magic, one legal and one outlawed: Magist and Wilder.
The primary difference between the two is that magist magic is passive while active is considered active. Magists are not able to just cast spells at will. Instead, they have to imbue ordinary objects with magical properties. They have to first implant the spell on the object, then once done they can use the magic as intended. Think of it like making fireworks. They have to be carefully constructed first and used later. Wilders on the hand can actively use magic at will. Their magic is tied into the elements, but they don’t have to create spells to use. More on this later, but first let’s delve deeper into magist magic.
MAGIST MAGIC
Magist magic is the magic of the kingdom. All magists are a part of the Mage League. They are trained at the League Academy and take a vow to obey League laws and serve the kingdom. The League is divided into 6 order houses with each house identified by a unique color worn by the magists. In addition, magists wear masks that identified their rank in the league. For example, a full-faced, white mask is worn by master magists. Journeyman on the other hand will wear a black mask that only covers the top part of their face while an apprentice will wear a black mask that covers one half of the face or the other. Here’s the breakdown of the order houses:
Blue Robes: Order of Defense. These magists are dedicated to protecting the cities from the threat of nightdrakes. They also guard travelers between the cities (again from nightdrakes), and if the kingdom is ever under attack, they will defend against Rime’s enemies as well.
Brown Robes: Order of the Low Arts. These magists are concerned with creating simple spells for ordinary use like fireless candles or illusion spells such as earrings designed to hide blemishes or rings that enhance beauty, and so on.
Green Robes: Order of Healing. This one is self-explanatory.
Red Robes: Order of Emotions. These magists create spells that can be used to manipulate, enhance, and alter emotional states. They can create potions that will cause joy, infatuation, courage, and so on. They can even create spells that will make a person temporarily stronger or faster.
White Robes: Order of the High Arts. These magists rarely create spells and spend most of their time studying magical theory and experimenting with complicated and sometimes highly dangerous spells.
Gold Robes: Order of Inquisition. This is the newest order of magists, formed only a few years before the book starts. Their sole purpose is to seek out those with wilder magic and eliminate any threat they might pose.
WILDER MAGIC
Wilders have the ability to manipulate the natural elements. They usually can only control one element, but they have unique affinities within that element, certain strengths and weaknesses.
Earthist can control any aspects of the earth. Some of the infinities include the ability to manipulate metal, rocks, making plants grow, and so on.
Hydrist can control water and other liquids, including blood.
Aerists can control the wind. Some have an infinity for controlling storms, lightning, and even magnetic fields.
Pyrists control fire. Some also have an infinity for controlling ash. They can mold it into whatever shape it was before it burned and if it had once been alive, they can imbue it with temporary life once more.
If you haven’t already, check out the quiz and claim your badge!
And don’t forgot to visit the official tumblr, especially the preorder giveaway
Musingly Yours,
Mindee