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Mindee’s Favorite Onyx & Ivory Quotes

Dear Friends,

Today I’m sharing some of my favorite quotes from Onyx & Ivory. To be honest, these are my favorite, non-spoilery, non-context quotes. By that I mean, these are ones you can mostly understand and, hopefully, appreciate, without having read the rest of the book. There are plenty of other quotes I liked even more, but I felt like you needed to have read up to that point to fully appreciate them. Maybe I’ll share some of those after the book is out. Or better yet, maybe some of you will share those with me.

I hope you enjoy, and I would love to know your favorite of these! Don’t forget the book is out May 15, but there’s still time to enter the preorder giveaway.

Musingly yours,

Mindee

Onyx & Ivory Map Reveal

It is my great pleasure to finally reveal the official map of Onyx & Ivory done by the amazing Maxime Plasse. Ever since I first imagined being a writer, I wanted a book with a map on it. And now it’s here, and it’s absolutely gorgeous! The annotations below provide a lot of hints and details about the book and even some teasers about the sequel. There are also some fun easter eggs in the map itself. Can you spot them? I hope you love it as much as I do. To view the map and annotations in a larger view, click here (or on the map).

POLITICAL REGIONS

Endra

With its craggy hills and rough terrain, the lands of Endra are roughly divided into areas known as Territories, each held by individual clans. However, with the continuing threat of invasion from Seva, the Endra Territories have united beneath a central Sept comprised of elected leaders from each Territory.

Cities of (pictured)

  • Shieldtown:This a sovereign city within Endra ruled by the joint mercenary companies of the Shieldhawks and Shieldcrows. The Shieldhawks are a male-only unit, while Shieldcrows are female-only. Both companies are regularly funded by the Endra Sept to fight against Seva. 

Esh Islands

All of the volcanic islands that form the archipelago known as Esh are independently ruled by various families, each with an elected queen. Although the islands maintain independency, they are loosely united through the Sisterhood of the Furen Mag. A vaguely religious sect, the Furen Mag are a group of craftswomen, whom many believe are the true rulers of the islands

Sovereign States

  • Drekka
  • Keljor
  • Magradal
  • Nysa
  • Skaar
  • Valsdral
  • Wrensfell

Rhoswen

Similar to their nearest neighbors, Rhoswen is a land divided into Territories held by individual clans. Before the rise of Seva, Rhoswen and Endra were in constant feuds. However, they are now united against their common threat, with several of the Rhoswen clan leaders elected to the Sept.

Rime

Up until fifty years ago, Rime was comprised of self-ruled city-states, most held by a sovereign king, although with a few governed by elected officials. The 12 city-states united beneath a high king in response to the Sevan invasion fifty years before. The land of Rime is vast and comprised of a variety of landscapes from the mountains in the north and west, vast forests, rolling hills, and fertile plains.

Cities of

  • Aldervale:The primary export of this northern city is its lumber harvested from the surrounding forest. Their patron goddess is Aldeah, ruler of the hunt and animals.
  • Andreas:This southern city is known for its vast mineral wealth, including coal and various gemstones. Once considered a kingdom, the current ruler is Lord Nevan. Their patron god is Andre, lord of fire.
  • Carden:Ruled by Lord Brogan, Carden is a city known for its wineries, thanks to its vast vineyards. Their patron god is Caro, ruler of the sun and sky.
  • Eetmark:Known as the City of Joy, Eetmark boasts more visitors than other in Rime, offering a variety of unique entertainments. Their primary export is pottery and other earthenware goods. Their patron goddess is Eetolyn, ruler of the earth and romantic love.
  • Farhold:Ruled by an elected governor, Farhold is rumored to be the only city still capable of being self-sustaining, not needing any imported goods from other cities. Their patron goddess is Farrah, ruler of the night and shadows.
  • Kilbarrow:Ruled by Lord Jedrek, Kilbarrow is one of the most isolated cities in Rime as well as the wealthiest. Deep in the Cobalt Mountains, their primary export is precious gemstones. Their patron god is Kilas, ruler of the mountains and of mining.
  • Marared: Surrounded by fertile lands, Marared’s primary exports are crops and livestock. Their patron goddess is Redama, ruler of harvest and fortune (luck).
  • Norgard:Home to the high king and the House of Tormane, Norgard is the capital city of Rime. Similar to Farhold, Norgard is mostly self-sustaining thanks to the surrounding fertile lands. However, they are known for their military strength, especially their highly-trained and well breed war horses. Their patron goddess is Noralah, ruler of horses and of war.
  • Penlocke:This port city is the center of trade for all of Rime. Their patron goddess is Penlin, ruler of sea and rivers.
  • Rin:Known as a city of industry, Rin’s primary exports are various goods, including cutlery, candles, and shoes. Their patron god is Rindar, ruler of the wind.
  • Thace: Built atop a marsh, many of the streets in this city are waterways instead of roads. Thace’s primary export is textile goods, and it is known as the City of Fashion. Their patron god is Thao ruler of rain and storms.
  • Tyvald: Although the primary export of this city is fish, it has more recently become a hub of learning. Tyvald is home to the first university, a school dedicated to the study of the arts and sciences, both. Their patron god is Ty, ruler of arts and learning.

Freeholdings (pictured)

  • Gilda:Home to Count Gilderan. Few families in Rime are wealthy enough to sustain a freeholding.
  • Thornewall (Shown as Thorne Hall): Home to Baron and Baroness Thorne. In ages past, this freeholding was once held by smugglers.

Ruzgar

Little is known about this northern nation. Geographically isolated by the formidable Erralean River and the frozen tundra beyond it, few travelers come and go from the area.

Seva

Home of the Godking Magnar Fane, Seva is a vast kingdom and a longstanding enemy of Rime. Once a tiny kingdom, surrounded by dozens of others, Seva has conquered nearly all its neighbors, making it the wealthiest and most powerful nation in the known world.

Cities of (pictured)

  • Algot: This port city serves as the gateway for any foreigner wishing to enter the Kingdom of Seva. All imported goods are also carefully inspected before being allowed in the mainland.
  • Belloss:Former capital city of the Kingdom of Belloss, conquered by the Fanes more than a century before.
  • Florri: Former capital city of the Kingdom of Florri, conquered by the Fanes more than a century before. The area is known for its vineyards.
  • Gindris: Former capital city of the Kingdom of Gindris, conquered by the Fanes more than a century before.
  • Luxana:Nicknamed the City of Light, this is the capital of Seva and home to the Godking’s Sun Palace as well as the Desol, a vast amphitheater
    • Mistfold:Little is known about this mysterious prison.
  • Solara: Former capital city of the Kingdom of Solara, conquered by the Fanes more than a century before. 

GEOGRAPHICAL ELEMENTS

Ash Mountains

The eastern area of these mountains is rich in minerals, including iron ore, which is mined by the people of Farhold. However, due to the steep, treacherous terrain, the mountains are considered impassable.

Cobalt Mountains

Rich in precious gemstones, the Cobalt Mountains are highly mined by the people of Kilbarrow. Although steep and snow-covered, the mountains are generally passable in the spring, summer, and fall. Ancient texts contain references to dragon caves once located in the mountains.

Erralean River

This northern river is treacherous and nearly impassable. Although it rarely freezes over entirely, huge ice pockets often form around the various rocks formations that dot the river.

Fury Sea

This western sea has earned its dangerous name. Plagued by vicious storms, only the bravest and most experienced seafarers ever dare cross it.  However, the distant paradise land of Fenmore is rumored to wait beyond the sea.

Jade Forrest

The trees of this forest are the oldest and biggest in all of Rime. Many of the largest trees have hollowed out bases that travelers will often use for shelter during their journeys.

Lake Maralan

Considered one of the wonders of Rime, this lake boasts waters so clear that visitors can see the lake bottom. It is regarded as a shrine to the goddess Irri, ruler of the moon and stars. On a clear night, the lake looks like a piece of the night sky.

Penlaurel River

Known for its sparkling, green waters, this river is easily navigated and provides a primary passage of trade and travel.

Penlaurel Sea

Like the river that feeds it, this sea is peaceful and easily navigated.

Redrush River

For generations, transport over this river has been provided by ferryman of Andreas. However, in recent months, the high king of Rime has commissioned a bridge be built over the river, thereby making Andreas more easily accessible to all travelers.

Straight of Ciro

Passageway through this straight is controlled by Keljor. Anyone seeking passage through the strait must pay a tribute to the queen of Keljor. Sailors native to the island are some of the few who regularly navigate the Fury Sea

Zenith Pass

Similar to the Redrush in Andreas, the Zenith Pass provides geographical separation to Kilbarrow. During winter months, the narrow passageway is impassable due to the snow.

Wandering Woods

Few are brave enough to enter this area, widely considered to be cursed. It was once rumored to be home to one of the Hellgates, the place where the nightdrakes first appeared to terrorize the land of Rime.

Meet the Characters of Onyx & Ivory

Dear Readers,

We’re exactly one month away from the release of Onyx & Ivory, and today we’re taking an in-depth look at the characters, and even more specifically, the character trading cards! In case you haven’t heard, these cards, along with a free short story, are up for grabs in the preorder giveaway going on right now. Everyone gets the story and your chances of winning the cards are extremely high!

All the cards were designed by the amazing Jenny Zemanek of Seedlings Design Studio. But before we get into the details, a little about the cards themselves. The look and feel of the deck is inspired by the gaming cards played throughout the kingdom of Rime. Like our modern decks, Rime’s cards have 4 suites – Jars, Flutes, Stone, and Candles. There are also four “Shade” cards, which are outside of the four decks, and are often used as wildcards.

Kate Brighton is representing the Jars suit, hence the blue color and the water drops. Kate is the main character in Onyx & Ivory. She’s known throughout Rime as Traitor Kate. Her father tried to assassinate the high king three years ago, and she’s been living with that infamy ever since. But her infamy would be even worse if people knew the truth about her–she’s a wilder with an ability to communicate with animals. But wilder magic is outlawed in Rime (learn more here).

Next we have Corwin Tomane. He’s representing the Flutes card as indicated by the yellow and the wind symbols. Like Kate, Corwin is also the main character. His father is high king, and Kate is his ex. Which makes sense, considering her father tried to kill his. Corwin is known as the Errant Prince, because for the last few years no one has seen or heard of him. After his father nearly died, Corwin fled the kingdom to parts unknown. But now he’s back. Corwin also has an older brother, but in Rime the line of succession isn’t quite what you would expect.

Bonner is representing the Stones cards. His real name is Thomas, same as his father, but he prefers to be called Bonner. He’s a blacksmith and best friends with Kate. He’s also one of the few people who knows she’s a wilder. That’s because Bonner is one, too. He’s an earthist with a specific affinity for controlling metals. The skill comes in handy in his profession, and it’s also led him to develop a new weapon, one that will have a resounding impact across Rime once discovered.

Signe Leth is representing the Candles card as indicated by the red color and the flames. Signe works with Kate in the Relay, the royal courier service of Rime, and the two are best friends. Like Bonner, Signe knows about Kate’s magic. Signe is from the Esh Islands, a nation to the south of Rime. She loves to tell tall tales about her past, so many that her friends know very little about her background. Kate believes she was either a former circus performer or a thief. Either way, she’s always got Kate’s back.

Lastly, we have Raith, representing the Shade card. Like the card, he’s an enigmatic character. Raith is a magist, one of the sanctioned magic-users of Rime (learn more here). He is a member of the Blue Order, charged with the defense of Rime, especially from the nightdrakes that hunt anything human wandering around outside the cities after nightfall. All magists carry a mace, the head imbedded with magestones, all capable of holding a magical spell.

And there you have it. Each card will also have this lovely design on the back.

So, what do you think??? I would love to know which is your favorite, and be sure to spread the word about the preorder giveaway.

Musingly Yours,

Mindee

The Magic of Onyx & Ivory

Today, I’m so excited to reveal some of the details about the magic system in Onyx & Ivory. So excited I even created an online quiz to help you decide which type of magic you would have. You can find the quiz here and claim your magic badge–designed by Jenny Zemanek.

The Kingdom of Rime, where Onyx & Ivory takes place, is a land full of magic. In fact, the common belief among the people is that magic is unique to Rime, that it doesn’t exist in the other continents and islands of the world. There are two recognized divisions of magic, one legal and one outlawed: Magist and Wilder.

The primary difference between the two is that magist magic is passive while active is considered active. Magists are not able to just cast spells at will. Instead, they have to imbue ordinary objects with magical properties. They have to first implant the spell on the object, then once done they can use the magic as intended. Think of it like making fireworks. They have to be carefully constructed first and used later. Wilders on the hand can actively use magic at will. Their magic is tied into the elements, but they don’t have to create spells to use. More on this later, but first let’s delve deeper into magist magic.

MAGIST MAGIC

Magist magic is the magic of the kingdom. All magists are a part of the Mage League. They are trained at the League Academy and take a vow to obey League laws and serve the kingdom. The League is divided into 6 order houses with each house identified by a unique color worn by the magists. In addition, magists wear masks that identified their rank in the league. For example, a full-faced, white mask is worn by master magists. Journeyman on the other hand will wear a black mask that only covers the top part of their face while an apprentice will wear a black mask that covers one half of the face or the other. Here’s the breakdown of the order houses:

Blue Robes: Order of Defense. These magists are dedicated to protecting the cities from the threat of nightdrakes. They also guard travelers between the cities (again from nightdrakes), and if the kingdom is ever under attack, they will defend against Rime’s enemies as well.

Brown Robes: Order of the Low Arts. These magists are concerned with creating simple spells for ordinary use like fireless candles or illusion spells such as earrings designed to hide blemishes or rings that enhance beauty, and so on.

Green Robes: Order of Healing. This one is self-explanatory.

Red Robes: Order of Emotions. These magists create spells that can be used to manipulate, enhance, and alter emotional states. They can create potions that will cause joy, infatuation, courage, and so on. They can even create spells that will make a person temporarily stronger or faster.

White Robes: Order of the High Arts. These magists rarely create spells and spend most of their time studying magical theory and experimenting with complicated and sometimes highly dangerous spells.

Gold Robes: Order of Inquisition. This is the newest order of magists, formed only a few years before the book starts. Their sole purpose is to seek out those with wilder magic and eliminate any threat they might pose.

WILDER MAGIC

Wilders have the ability to manipulate the natural elements. They usually can only control one element, but they have unique affinities within that element, certain strengths and weaknesses.

Earthist can control any aspects of the earth. Some of the infinities include the ability to manipulate metal, rocks, making plants grow, and so on.

Hydrist can control water and other liquids, including blood.

Aerists can control the wind. Some have an infinity for controlling storms, lightning, and even magnetic fields.

Pyrists control fire. Some also have an infinity for controlling ash. They can mold it into whatever shape it was before it burned and if it had once been alive, they can imbue it with temporary life once more.

If you haven’t already, check out the quiz and claim your badge!

And don’t forgot to visit the official tumblr, especially the preorder giveaway

Musingly Yours,

Mindee

Onyx & Ivory Preorder Offer

Awesome news! Now until May 15, when you preorder Onyx & Ivory, you will receive Trial by Two, an exclusive digital short story. Not only that, but you will also be entered to win 1 of 50 prize packs. Details below.

Set before the events of Onyx & Ivory, Trial by Two tells the story of how Kate Brighton first came to work for the Relay, the royal courier service of Rime. It’s also about how she met her best friend, Signe Leth. Also, I should say that this story is about 30 pages, so longer than a typical short though not quite novella length. The cover art was by Jenny Zemanek at Seedlings Design Studio with cover design by Amanda Sharritt.

50 lucky winners, drawn randomly, will also receive 5 character cards, including this one featuring Kate. All the beautiful art was again done by Jenny Zemanek. The rest of the cards will be revealed as we get closer to release, so be sure to check back. Also, depending on how many entries there are, the number of prizes might increase. The giveaway is open Internationally. To enter, go here.

Musingly Yours,

Mindee

Blogger and Reviewer Appreciation Giveaway

This week I’m celebrating all the book bloggers and reviewers out there, and if you’re reading this, I’m betting that you’re one of them! Did you know that according to Forbes, an estimated 600 thousand to a million new books are published each year? That’s like between 1,604 to 2,740 a day. I don’t know about you, but my yearly reading goals never come close to that.

With so many books vying for readers’ attention, the importance of book bloggers and reviewers is immeasurable for helping get the word out to readers about which books to spend their time on and which to pass over. And most of these people do this purely out of the sheer joy and love of books. How great is that? How are great are they? I mean you!

That’s why I’ve decided to give my very last advanced copy of Onyx & Ivory to a book reviewer or blogger. But first, I want to take a moment to say thank you to two specific bloggers, Pila @ inlovewithhandmade.blogspot.com and Erin @ booklovingnut.com. Both of these lovely women were willing to read an early copy of Onyx & Ivory and to give me lovely blurbs for it. And when I say, early, what I mean is an unedited, no-cover, no-makeup, bed-head version of the book. As a matter of fact, it didn’t even have a title yet. To have their approval, even so early, meant the world to me. Here’s what they had to say:

Aren’t they lovely? Be sure to thank them for me if you see them online. And if you see them in person, they deserve a hug, or a fist bump.

The contest to win a signed arc of Onyx & Ivory is open until midnight EST on Thursday March 29. It’s open Internationally. Any person who regularly reviews books is permitted to enter. Good luck!
a Rafflecopter giveaway

News and News

Dear Readers,

It’s February 15, which means we’re exactly 3 months away from release. Looking back, it’s truly hard to believe. I first conceived of the idea for Onyx & Ivory all the way back in 2012 as part of a world building exercise I did for a blog post. You can read the actual post here, if you’re interested. So much of the book has changed, not the least of which is the main character’s name. Originally, Kate was called Jane. I chose the name purely because I liked the title “Traitor Jane.” Thought it had a nice ring to it.

But then my sister pointed out that this was the title people used to refer to Jane Fonda back in the day when she was protesting the Vietnam War. This was way before my time, but once I realized it, I decided to change it to Kate. In the end, I think Kate is better. My other lead, Corwin, also went through a name change in the course of writing the book, but the reasons behind that one are best kept private–feel free to ask me in person, if you get the chance.

Speaking of in person, I have my first event of the year coming up in March 3 at NK-YA Fest located at the Erlanger Library in Kentucky. There are a bunch of awesome authors in attendance. Find out more here.

Audio Book News

That’s right, if you haven’t heard, there’s going to be an Onyx & Ivory audio edition! And the absolute best part is that the narrator is none other than Khristine Hvam. She is the reader for the Daughter of Smoke and Bone series by Laini Taylor. Not only do I love these books, but the audio versions are may favorite. In part, because Khristine reads them. I’m honored to have her.

 

Swag, Swag, and More Swag

Do you see that beautiful picture above? That piece of art inspired by the Daughter of Smoke and Bone series was done by the supremely talented Jenny of Seedlings Design Studio. I mention it here because I’ve been working with Jenny to design a bunch of Onyx & Ivory swag, some of which will be available in upcoming giveaways, including a preorder campaign. That’s right, if you’re already preordered Onyx & Ivory (you’re the best ever) be sure to save your receipts. Everyone who preorders will receive a brand new O&I short story. I use the term “short” loosely as it’s over 10k words. If you want to stay in the know with all the giveaways and swag reveals, be sure to tune into the official Onyx & Ivory tumblr page: https://onyxandivorybooks.tumblr.com.

Well, that’s it for now. In the meantime, happy reading, happy writing.

Musingly,

Mindee

The Genesis of Onyx & Ivory – WriteOnCon

If you haven’t heard, there’s a really awesome online writing conference going on right now called WriteOnCon. I’m a contributor again this year, with a podcast of story structure, and I’m also critiquing submission materials. If you’d like me to take a look at your query, let me know. Sign up here.

The really coolest thing about this conference though, at least for me, is that it’s the very same conference where I first came up the initial premise for Onyx & Ivory. Flash back to WriteOnCon 2012. It was my first time as a contributing author, and my topic was on world building. In order to write it effectively I decided to generate a new world as part of the exercise. That world ended up being the very same world (and main character) in Onyx & Ivory. Pretty cool, huh? I think so.

So cool, in fact, that I’ve decided to present that very same guest post here. This is the original post. I’ve made no updates, and as you can see a lot has changed from my initial idea to the final product, including Kate’s name. Nevertheless, this is where it all began. Enjoy!

World Building: Let Your Characters Be Your Guide 

In my experience, writers tend to fall into one of two categories when it comes to world building: The Tolkien Types and Everybody Else. The Tolkien types are those brilliant people who will create entire mythologies and even languages for their fictional worlds. For them, the world comes first and the characters and story second. World building like this is a marvelous feat and one I greatly admire, but I’m afraid that if you are a Tolkien type, you might as well stop reading now. This post just isn’t for you.

For everybody else, our stories start with a character and/or situation and the world building develops out of it. If you want to get technical, this is the “bottom-up” strategy as described here [link: http://en.wikipedia.org/wiki/Top-down_and_bottom-up_design ]. While this is a perfectly acceptable approach to world building, it does involve a couple of pitfalls. The first major issue is that it can lead to inconsistencies and plot holes, the latter being especially true when we’re talking about the fantasy and sci-fi genres. The second issue is that the world building tends to be underdeveloped.

And really, both of these problems make sense for us bottom-uppers, right? I mean, we’re far more interested in the characters populating our story than the world it takes place in (while the opposite may be true for the Tolkien Types). No wonder our world building is weak. Also, the very idea of creating an entire world is daunting. It’s so BIG, so OUT THERE; it’s the forest we can never see.  I, for one, barely understand the world I live in, let alone the one I’m creating.

Fortunately, one effective solution for avoiding the world building blues of plot holes and underdevelopment is to focus even more on what we love best about the story—the characters populating the world. Crazy, you say? Nope, not at all. The characters—their back stories and especially their motivations—hold all the answers.

To demonstrate, I’m going to take you through some prewriting activities for a YA fantasy novel I would someday like to write. The following headers and questions will function as a world building worksheet.

Concept

What is the story about in its most general terms?

Right now, I picture this story as being Shadow and Bone meets the Pony Express—so high fantasy/steampunk-ish with an emphasis on horses and riding.

General Setting

What kind of world does this story place in? (Medieval Europe? Preindustrial? Futuristic? Try to be specific here, but don’t be afraid to change and modify as the story becomes clearer)

This story takes place in a world home to both humans and a race of vicious creatures known as the Mal’niveus. The Mal’niveus live in a vast network of tunnels beneath the ground, but they come out to the surface at night to hunt. In order to survive, the human population has built huge walled cities and barricaded the tunnels beneath the cities to keep the Mal’niveus out. As a result, the political structure of this world is similar to the city-state structure of Ancient Greece (something I’ll need to research later).

While many of the cities are self-sustaining, trade does exist between them, with goods being shipped via rivers or in large caravans, which I imagine might be protected by mages or sorcerers. For faster travel, the city-states rely on an independent guild known as The Riders (surely, I will come up with a more specific name later—even names play a part in world building). The Riders function the same as the Pony Express did in the American Old West (again something to research and draw on later).

Characters

Who is the main character and what is his/her primary motivation at the beginning of the novel?

·      16-year-old Jane lives on a small farm inside one of the city-states. Her primary motivation at the beginning is to become a Rider like her big brother, John. Riders are required to provide their own mount. But Jane’s horse is small and will have a hard time competing for one of the slots.

From these few brief sentences, the world is already taking shape. Although I don’t state it directly, there are ideas in here about class, social structure, and a number of other world building elements.

How much does Jane know about the bigger world she lives in?

·      Although she knows many things about the world, it’s primarily secondhand. She has experienced very little of the world beyond the farm. She has never seen a Mal’niveus before, and she knows only the very basics about the government that rules the city she lives in, as typical of a teenager.

Jane’s lack of experience and true knowledge about the Riders and the world at large is going to make it easy for me to include world building details naturally and without contrivance. There is so much that she is going to experience for the first time, same as the reader. Since she will most likely be the POV character, I should be able to convey much of the world through her eyes and reactions.

To break this down, consider that world building information is usually passed onto the reader in one of three ways:

1.     Description—what the world looks like, what the character sees, hears, smells, etc.

2.     Straight exposition—“this is how the world works” kind of statements. And yes, they will often be considered “telling” instead of “showing.”

3.     The POV Character’s interactions with the world and other characters, including dialogue and plot developments.

I will use all three types when writing this story. But when and how much will depend on my POV character, in this case, Jane. Description, naturally, should be used in every scene, although when Jane goes somewhere brand new for the first time, there will be a heavier emphasis on the description. When she’s at home, in her familiar world, the description will be lighter.

I will use straight exposition as sparingly as possible, but I will use it. Mostly, I will rely on it to convey the more unique ideas about this world, those which Jane already knows but which the reader doesn’t. For example, Jane already knows about the city-state structure of her world, the Mal’niveus, and the Riders, but these will be completely new to the reader. For some of these, I may use straightforward exposition, such as these example sentences:

Jane had never seen a Mal’niveus before, but she knew they lived deep underground, only emerging at night to hunt—deer, elk, humans, they didn’t care. Any fresh meat would do.

While it is possible that I could show all of these elements through a combination of #1 and #3, I will want to be careful about placing too much burden on the reader to figure things out for themselves. Sometimes it is okay and appropriate to give the readers “just the facts, ma’am.” If you leave too much up to the reader to guess at, they might grow frustrated with the story and put it down.

Primarily, however, I will rely on the POV character’s interactions with the world and with other characters to pass on world building information. Dialogue, of course, will be a key component. The trick here is to identify which characters know what and to use them effectively.

Identify supporting characters and their motivations, including forces of antagonism.

·      So far, the only supporting character I’ve identified is big brother John. And I don’t know his motivation in the story yet, other than to make sure his little sister doesn’t get hurt. But he does know a lot of about becoming a Rider. He will likely pass this information on to Jane.

·      The Mal’niveus are a force of antagonism, and they have already provided a main structural element to the world building by creating the necessity for the walled city-states.

I haven’t yet identified the main villain, but once I do I will need to explore his/her motivation extensively. What does the bad guy want? Why does he want it? How does he plan on getting it? Answers to these questions should both inform and be informed by the world at large. Think about it—only the perfect storm conditions of post World War I Germany could’ve produced a Hitler. The more we explore the villain’s motivation for his/her badness, the more these conditions will become apparent. Once they are apparent, put them into the story as much as you can and as much as makes sense.

Finally, my last bit of advice is to try and make the world building as fun for you as possible. If the writer is having fun playing in their world, the reader will, too.

Remembering Majyk Cover Reveal and Preorder

Today it’s my pleasure to help my friend Valia Lind reveal the cover for her next book, Remembering Majyk, And let me tell you, it’s gorgeous! But first, a little about the book. Here’s the blurb:

Calista Faulkner never believed in fairy tales…until she is thrust into one.

While attending a college party, she’s attacked by terrifying creatures straight out of a modern day Dr. Frankenstein’s handbook. Fleeing for her life, she discovers that her human memories are a lie and nothing is what it seems.
Calista becomes a target and her only chance of survival is to trust the mysterious Brendan Parnell. He seems to know all of her secrets, even those she doesn’t remember herself.

Together they must fight to protect the most important part of their inheritance, the Relic of Knowledge. Unfortunately, Calista has no memory of her magical life and no idea where she hid the relic. As her memories begin to resurface with bone crushing agony, Calista must face the facts: she is a Volshebnitsya of the High Realm of Skazka and it is her duty to stop the Glava, the masters of Shadowlands.

The world around them begins to falls apart. Plagued by storms that are destroying cities and torn by the sinister monsters of Russian lore. The secrets locked deep inside her mind are her destiny and her undoing. If both worlds are to survive, Calista and Brendan must face the darkness around them—and the darkness threatening from within.

And now for the cover!

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